
You’ll begin your journey with nothing but a simple sword.

One thing that sets Afterimage apart from other games in the Metroidvania genre is how robust the combat system is. From sun-soaked fields brimming with beautiful flowers to haunting flooded grottos, every scene is brought to life with the dazzling depth and detail of a Studio Ghibli production, making it one of the most breathtaking games I’ve seen in years. It’s impossible not to be immersed entirely in Afterimage’s world.

Because as dense and incomprehensible as Afterimage’s overarching narrative can be at times, I barely gave it a second thought when I was wholly engrossed in exploring wondrous caverns lit by sentient bioluminescent fungi or crossing swords with fearsome foes in spectacular boss battles. Even after spending many hours soaking up the lushly-detailed land of Engardin for this review, I’m still not quite able to wrap my head around all of its finer points.īut don’t let this dissuade you from joining Renee and her plucky spirit apprentice on their fantastic voyage. However, whether you’ll be able to comprehend it could be a different story. You play as Renee, a young amnesiac seeking to recover her memories, rescue her lost mentor, and unlock the secrets of this strange land dotted with verdant forests, craggy canyons, dank dungeons, and other jaw-dropping locales teeming with a menagerie of monsters.Īfterimage has a tale it’s eager to tell you, as the game wastes no time with a lengthy exposition dump dealing with deities, lost souls, and cataclysmic events.

Successfully Kickstarted last year, it’s a stunning, handcrafted adventure set in the rich fantasy world of Engardin. Afterimage Review: A Masterful Metroidvania Set In A Breathtaking Worldĭeveloped by Aurogon Shanghai and published by Modus Games, Afterimage follows in the footsteps of Soulslike Metroidvanias such as Blasphemous and Dead Cells.
